August 15-August 22
The latest news from the world of UX design:
By creating a system that not only acknowledges but also leverages Uber’s evolution into a platform, Uber Design team supports their designers with a robust, consistent set of basic elements while enabling them to freely explore.
Guy Ligertwood wrote an excellent piece on how to get good at ‘giving up’ and focus on the important stuff.
Tarun Kohli discusses how to infuse options which help reduce the impact of usage of internet/phone (and eventually electricity consumption).
While it is important to keep key information easily accessible, the 3-click rule is an arbitrary rule of thumb that is not backed by data.
Benek Lisefski shares his thoughts on why valuing data over design instinct puts metrics over users.
Fabricio Teixeira focuses on the fact that UX Designers have gotten so used to not being responsible for the final look of the product, that they have dangerously distanced themselves from the design craft.
David Travis focuses on the fact that research is becoming increasingly remote and increasingly unmoderated. In other words, we’re moving to a world where UX research is becoming automated. We can learn a lot from automated research. But it comes at the price of understanding our users.
Users still expect to see company addresses, phone numbers, and email addresses on ‘Contact Us’ pages. Don’t hide or replace these elements with automated tools such as ‘Contact Us’ forms or chat.
Brendan Mahony compiled a list of the 10 best extensions and plugins for designers.
Excellent overview of style guides, design systems, component libraries, and their best practices.
Intercom design team launched a site dedicated to their design team.
If you’re planning on running your own eyetracking study, pay attention to equipment, supplies, and placement to ensure high quality data.
The Android brand has evolved over time. Back in 2014, we updated our logo and brand color, and this year, we’re introducing a more modern, accessible look.
Jonny Czar discusses how visual elements affect our perception, recognition and memory by interacting with digital products.