Writing A Multiplayer Text Adventure Engine In Node.js: Creating The Terminal Client (Part 3)

I first showed you how to define a project such as this one, and gave you the basics of the architecture as well as the mechanics behind the game engine. Then, I showed you the basic implementation of the engine — a basic REST API that allows you to traverse a JSON-defined world.
Today, I’m going to be showing you how to create an old-school text client for our API by using nothing other than Node.

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